Inspiration

Drawing inspiration from released 2D & 3D casual games, our team decided to make a fun and engaging game that promotes physical activity as well.

What it does

Chloris encourages a healthy lifestyle in users by making physical activity entertaining.

How we built it

We built Chloris using Unity, C#, and Android SDK

Challenges we ran into

The challenges we faced included:

  • Downloading and installing Unity
  • Avoiding and Handling merge conflicts while using git
  • Coding a precise pedometer

Accomplishments that we're proud of

  • Despite the huge learning curve with Unity and Android SDK, we are pleased with the knowledge we gained as it has provided a wonderful learning experience.
  • We successfully implemented a pedometer.
  • We established cross-platform compatibility with Android and IOS.

What we learned

Being that it was all of our first time making a game, we established a basic foundation for development with Unity. This includes designing a scrollable background, effective use of sprites, random generation of user collectible coins, and deployment to the Android & IOS platform.

What's next for Chloris

In the future we would want to accomplish the following:

  • Produce our own assets
  • Improve overall game performance
  • Create a sand box environment to allow users to show off what they have collected
  • Improve the pedometer with GPS
  • Implement In-app purchases with collected coins
  • Avatar customisation

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