Inspiration
During a D&D game, our brilliant DM came up with an idea for a short side event where we would play a game of Chessers against an enemy and it was greatly appreciated by the entire party.
What it does
It combines the aspects of chess and checkers, swapping between the rule sets every two moves to introduce more chaos into the game.
How we built it
We had one developer type up the base code (getting the rulesets working and the basic AI) whilst another focused on improving and writing code for the UI, our third member focused mostly on playtesting and making sure we knew of any faults in our code.
Challenges we ran into
AI's pain me.
Accomplishments that we're proud of
Special moves such as en passant and castling were particularly difficult to code into the game due to its base code but was managed in a relatively short time frame.
What we learned
You should really make sure you have experience coding AI ahead of time.
What's next for Chessers
I plan to refine the project into a marketable product for our own uses. Some of the code will also help speed up the development of a much larger game that some members of our group have discussed developing together.
Log in or sign up for Devpost to join the conversation.