Inspiration

We were inspired by Adam Pype's coldline game which keeps you on edge throughout the entire 10 minute duration.

What it does

You play as Alexei Morozov, a young intern left alone to oversee the Chernov Nuclear Plant for the night shift. It was supposed to be quiet, routine, until 02:17 a.m. When every alarm in the facility erupted and the monitors began flashing red. Now with ten minutes on the clock, you must prevent a nuclear disaster, save the city of Kurchatov, and protect thousands of lives. Your only companion is a cold, automated helpline voice. Your only hope is deciphering its cryptic instructions and solving the puzzles before time runs out.

How we built it

We used Unity, C# and blender for the game. The sounds were generated using https://elevenlabs.io where we generated the voice of the phone agent.

Challenges we ran into

Scripting the game was a bit hard, The models had to perfectly fit with each other, and to make the game feel real we had to play around a lot with the sounds.The code is also complex because making an intractable phone agent is challenging, and requires a lot of time.

Accomplishments that we're proud of

The game is fully functional and even has a few easter eggs, it is playable, immersive and keeps the player on edge.

What we learned

We learned that maintaining a suspenseful atmosphere throughout the entire game is crucial to keeping player fully immersed. We also learned that making a game in 24 hours is possible but is quite the challenge)

What's next for Chernov Incident Game

After polishing we will publish the game on steam!

Made by Daulet Mukan and Elizaveta Kuzmina

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