Inspiration
From Greek mystery
What it does
Operatiing the game with simple syntax
How we built it
Write the logic and prepare the sprite first, and then start the design of gaming stage
Challenges we ran into
The servel bugs from cohesion logic of the program
Accomplishments that we're proud of
The design of the stages and the tackling of diffculties
What we learned
The logic of AI and the gameing design
What's next for Chasing Zeus
Moving the prototype to Android and IOS if we get the prize!!
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