Inspiration
I’ve always been into word games and had this idea of creating one myself. Since I love design and enjoy playing around with Sketch, this project was the perfect excuse to dive into Flutter and craft a fun, colorful interface. I started working on Letler two years ago, but like a lot of side projects, it got shelved. When I heard about this hackathon, I knew it was the perfect time to pick it back up and finally finish it.
What it does
Letler is a daily word puzzle game that challenges players to guess a new word every day. The game features an alphabetical ranking system to help players deduce the correct word, along with hints to assist if they get stuck. Players can track their progress and share their results with others.
How we built it
I built Letler using Flutter and Dart. The game’s interface was designed to be lively and colorful, with character wheels that players can spin to form words. The core of the game revolves around a ranking system that orders guesses alphabetically, making it easier for players to narrow down the correct word.
Challenges we ran into
One of the main challenges was over-engineering the ranking system. I initially tried to calculate the distance between words based on their alphabetical order, like determining that the distance between “book” and “cook” is 1 because “c” follows “b.” However, this made the puzzles too complicated and the system hard to explain. Simplifying it to a straightforward alphabetical order-based ladder made the game much more playable.
Accomplishments that we're proud of
I’m proud of learning Flutter and Dart from scratch to build a fully functional game. Completing the project after putting it aside for so long also feels like a big win. The colorful, dynamic interface turned out just as I had hoped, making the game fun and visually appealing.
What we learned
Through this project, I picked up the basics of Flutter and Dart, and also learned how to use Sketch to design 3D-ish interfaces that are both fun and visually appealing. I gained a better understanding of how to balance game difficulty, making sure it’s challenging but not frustrating. Simplifying the ranking system taught me that sometimes, simpler solutions are the best way to go.
What's next for Letler
Next, I plan to add more features, such as different game modes, more hints, and maybe even a multiplayer option. I also want to continue refining the game’s interface and exploring ways to make it even more engaging for players.
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