Given the theme of the great lakes this year, we saw it fit to make an educational tool that is capable of modeling the proliferation of cyanobacteria, such as those overtaking Lake Erie.
What it does
The example implements several common cellular automaton rulesets such as Conway's Game of Life and Ulam-Wurburton's to demonstrate the circular reproduction of surface dwelling algae.
How we built it
We used several frameworks to build a bloat-free high level Java API for rapidly developing simulations, including Processing, Gradle, the Groovy STL and OpenGL.
Challenges we ran into
There were a few hiccups along the way including incorrectly implementing rulesets, resulting in non-realistic situations where the reproduction or death factors for a single living cell are above 2, resulting in a chaotic system with no definite ground state.
What's next for Life Itself
Expanding into n-th dimensional modeling in realtime using the same bloat-free API.