Inspiration

I was inspired by “guess the drawing” games, but I wanted a version where players draw using only black & white shapes instead of freehand lines. Limitation makes creativity more fun.

What it does

A player creates a picture using a small set of shapes and saves it with the correct answer. Other players try to guess what the picture represents. The fewer attempts and the less time taken, the higher the player ranks on the leaderboard.

How we built it

The prototype was first built quickly, then the logic, challenge structure, and state management were reworked using Kiro. Kiro helped keep the game state consistent, define challenge schemas clearly, and auto-generate bindings that reduced friction during development.

Challenges we ran into

The main challenge was making the drawing UI feel smooth and intuitive even though it only uses fixed shapes. Getting canvas rendering updates to feel responsive took iteration.

Accomplishments that we're proud of

The game became genuinely playable and fun within the short time available. The symbolic drawings ended up surprisingly expressive.

What we learned

I learned how Kiro can maintain shared state more reliably than typical chat-based coding help. It remembers context between steps, which made iterative development much faster.

What's next for Silhouettr

More shape options, improved drawing controls, mobile-friendly layout, and community-driven challenge collections.

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