A game of daidi in action.
Poker hands and flop.
Close-up on the card art.
Tabletop simulator was the inspiration for a program that facilitates other games rather than being one itself, but it costs $$$.
How we built it
Challenges we ran into
None of us have done any sort of design, leaving the front-end minimalistic and clean.
Accomplishments that we're proud of
We managed to avoid requiring a turn-based system with the elegant handling of multiple clients at once. We also created our own card art.
What we learned
The elegance of html5.
What's next for CF - Arbitrary card game
A responsive interface, more options, an nicer interface, generalization to non-card games, less rendering bugs.