🌟 Inspiration

I've wanted to make a cat game for a long time, and this was finally the moment where the tools available matched the vision I had in my head. With AI helping me prototype faster and explore ideas visually, I felt confident I could bring a Cat Café world to life—cute, cozy, and full of personality.

🐾 What It Does

Cat Café is a relaxed, cozy management game focused on interacting with adorable cats and decorating your dream café.

Your main job?

  • Play with your cat — complete with haptic purring feedback
  • Decorate your café — wallpapers, floors, furniture, seasonal themes
  • Adopt more cats & collect accessories

Meanwhile, your Waiter NPC tirelessly serves customers, generates income, and helps you progress through the game. As you level up, you unlock a steady stream of rewards:

  • New cat accessories
  • New player outfits & headwear
  • New wallpapers & floors
  • More cats to adopt
  • More furniture options

The focus is calm progression, cute interactions, and satisfying customization.

🛠 How We Built It

This project is heavily AI-assisted and built using multiple prototype worlds, each exploring a different system: NPC logic, progression flow, cat interactions, and environmental design.

Key features include:

  • Waypoints & Navmesh for server NPCs and customer NPCs
  • Cat NPC system using animated FBXs and pose swapping
  • Extensive haptics: cat purrs, UI clicks, reward feedback, interactions
    • Rich UI system for:
  • Café customization
  • Hiring additional staff
  • Adopting cats
  • Camera controls & smooth UI animations
    • Custom avatar animations for cat petting and NPC seating
  • Player avatar outfit overrides
  • Attachable player and cat items
  • Focus interaction mechanics
  • Broadcast camera, attachable to a cat for a “cat POV”
  • Cozy, modular environment designed for fast seasonal décor swaps
  • Leaderboards and Quests

AI helped greatly with ideation, icon generation, code structuring, UI iteration, and speeding up the more technical or repetitive steps.

⚠️ Challenges

  • Troubleshooting NPC navigation and coordination
  • Integrating multiple independently built systems at the last minute
  • Testing progression logic in a world that doesn’t reset cleanly
  • Balancing complexity with time limits while still making everything feel polished
  • I had debug ui that I turned off and re-published for the final version, but it still didn't go away from the publish version
  • Last moment noticed the NPC unexpectedly changed their appearance I spent time designing
  • I didn't end up having time to design unisex clothing for clothes override, so everyone above level 2 would get a female outfit

🎉 Accomplishments

I’m proud that the world I imagined finally exists—even if this is just the first version. It captures the cozy atmosphere, the satisfying progression, and the cat-centric charm I wanted.

📚 What We Learned

  • How to successfully orchestrate multiple NPC systems in a single world
  • How to blend UI, animations, haptics, VFX, and progression into one cohesive experience
  • How to collaborate with AI as a creative partner across art, logic, and design

🚀 What’s Next

There are so many interactions I still want to add for the cats—playful behaviors, richer animations, smarter AI. When animation switching becomes supported, I plan to create more advanced cat interaction sequences and expand the reward catalog even further, implement unisex clothes override for rewards.

The long-term vision includes:

  • More cat personalities
    • Seasonal events
    • Community goals
    • Expanded building and decorating
    • More progression systems

I’m excited to continue developing Cat Café and polishing every detail.

World ID: 10163858593898464

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