Inspiration
Balatro, Adventure Time, Battle Ships
What it does
You select a card and then turn the game to your friend to pick one, then similar to battle ships whoever guessed what the other player selected correctly will win by having the stronger element.
How we built it
We used arrays for the deck and hand and made instances of each card depending on what was drawn, we also had a 3d scene that was pixelated and had outlines added using shaders through a subviewport as well as a shader for cloud shadows on the scene directly.
Challenges we ran into
We were trying to make cards in the 3d scene but they were being blocked by a subviewport that held the shaders. In the end we made the cards on a control layer.
Accomplishments that we're proud of
Our art style is something we're proud of as well as our game concept.
What we learned
We learnt how to use data structures in godot to make a game that creates instances and moves cards between a deck and hand.
What's next for Cast Iron
We wanted to make it so that when you select a card you can place it on the field and then if you lose teh round that card is destroyed on the field but if you win that card can remain.
Built With
- github
- godot
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