ClassInk — Project Story

About the Project

ClassInk was inspired by a shared experience many of us had during the shift from in-person classes in 2019 to fully virtual learning in the pandemic. What once felt natural and interactive suddenly became distant and mechanical. Teachers struggled to draw with a mouse in paint apps, students became invisible behind muted cameras, and the classroom atmosphere disappeared. Learning continued, but connection didn’t.

ClassInk is our answer to that problem.

We believe remote education shouldn’t feel like watching a stream — it should feel like being in a classroom. ClassInk brings lectures into Mixed Reality, allowing teachers and students to share a spatial, interactive environment even when they’re on different continents.

Our goal is simple: make remote lectures feel real again.


What ClassInk Will Be

ClassInk is a Mixed Reality teaching application built using the Unity engine and designed for MR headsets with MX Ink input.

With ClassInk:

  • Lecturers teach on a live virtual whiteboard using natural pen input
  • Teachers can see their students positioned in a virtual classroom
  • Students can choose to view only the whiteboard or the full classroom space
  • Whiteboard content is automatically saved and exported as PDFs
  • Video calls can be integrated into the virtual environment, or the classroom view can be screen-shared if needed

The experience recreates the flexibility, presence, and spontaneity of a real lecture hall — but without geographic limits.


Team

ClassInk is built by Franco and Nahuel, two developers working at major tech companies in Latin America who regularly collaborate in hackathons and game jams.

We both have experience building VR prototypes and interactive systems, which allows us to rapidly design, test, and iterate on immersive experiences.


How We’re Building It

ClassInk will be developed in Unity, leveraging our prior experience with VR prototyping and real-time interaction systems.

Key components include:

  • Mixed Reality spatial classroom for immersive teaching
  • MX Ink integration for precise, natural whiteboard writing
  • Video chat API integration to place real participants inside the virtual space
  • Screen-sharing fallback mode so students can still attend without VR hardware
  • Automated whiteboard capture to generate lecture PDFs instantly

This approach ensures the platform is both immersive and accessible.


Hackathon Demo Features

Our prototype demonstrates the core teaching loop:

  • MR whiteboard writing with pen input
  • Students visible to the lecturer in the virtual classroom
  • Switchable classroom or whiteboard-focused views
  • Automatic export of whiteboard content as PDF notes

These features prove that immersive remote lectures are not just possible — they’re practical.


Challenges We Expect (and Embrace)

Building ClassInk involves tackling several technical and design challenges:

  • Achieving precise spatial alignment for writing in MR
  • Designing intuitive VR classroom interfaces
  • Integrating live communication smoothly into a 3D environment
  • Delivering a system that feels natural rather than experimental

Each challenge pushes us to rethink how education tools should work in spatial computing.


What We’re Learning

Through ClassInk, we are deepening our expertise in:

  • Spatial interaction design for education
  • Collaborative immersive environments
  • Rapid XR prototyping workflows
  • Building tools that prioritize human connection, not just functionality

Vision

Remote learning shouldn’t be a compromise.

ClassInk transforms online education into a shared immersive space where teaching feels alive, students feel present, and distance stops mattering.

Teach anywhere. Feel in class.

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