Inspiration
This was a group project in my Advanced Game Programming class. We agreed on a sword fighting game.
How it works
Runs on Unity.
Challenges I ran into
Content, we had no pro artists around or budget for assets.
Accomplishments that I'm proud of
Sword/hands model I created, animation system works well for player.
What I learned
When working in a group be careful about how the project is divided, don't necessarily devote ALL of a design/development aspect just to divide things equally.
What's next for CasBlaze
Probably will remain a school project...

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