Inspiration

This was a group project in my Advanced Game Programming class. We agreed on a sword fighting game.

How it works

Runs on Unity.

Challenges I ran into

Content, we had no pro artists around or budget for assets.

Accomplishments that I'm proud of

Sword/hands model I created, animation system works well for player.

What I learned

When working in a group be careful about how the project is divided, don't necessarily devote ALL of a design/development aspect just to divide things equally.

What's next for CasBlaze

Probably will remain a school project...

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