Inspiration
What originally inspired this project was the enjoyment for the game Valorant as well as the want to show how there are many scenarios in which risk can be shown.
What it does
It takes into account a player's ranking in-game and using that it then gives the higher ranked players an opportunity to get into a queue with a lower ranked player, the lower the rank of that player the more "elo" that higher ranked player will get. This shows how the higher ranked player is taking a gamble if they want more elo they have to play with a worse team.
How we built it
This was built as a React web application using a Python backend and MongoDB as the database to store users' information, the front end consisted of JavaScript and Tailwind CSS for styling.
Challenges we ran into
Databases were new and we weren't very used to handling them and how they worked which caused there to be many roadblocks that were caused by the use of a database to store the users' information.
Accomplishments that we're proud of
We are proud of being able to take an idea and make it into a project and being able to finish within the 24 hour time frame we were given.
What we learned
We learned how to use MongoDB as well as polishing skills in Python and JavaScript. We also got more familiar with how a web application should be designed and what it should consist of.
What's next for Carry Me
Carry Me can be chnaged to look better overall and to have a better system to hold information on players, one of the big things that we were looking to implement but never got to is the tracker.gg api. This would help us get more information on each of the players and be able to track the wins and other stats to have a better overall system of ranking.
Built With
- javascript
- mongodb
- python
- tailwind
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