Inspiration

Our inspiration started with 2d platformer games that deal with difficult topics, such as Celeste and Omori. As we went through the process in Unity, we found that we had become a bit too ambitious with our original scope! To keep the originality of our idea, we transferred our project over to a different game engine, where we drew inspiration from games such as Doki Doki Literature Club.

What it does

It is an interactive fiction short story! It is narrative based, telling the story of Alex, a person who struggles with loss of identity, grief, and internal strife.

How we built it

We used Ren'py for implemation, a game engine that focuses on text-based adventure or click-and-point games.

Challenges we ran into

As we mentioned above, our original idea was to build a 2d Unity platformer game in less than 48 hours (as three people who have never used Unity...). On hour 12 of mindlessly trying to figure out 2D Box Collider physics, we transferred our project over to Ren'py, an engine that uses Python along with Ren'py documentation.

Accomplishments that we're proud of

For two of us, it was our first time creating a video game--ever! Another major aspect is the time crunch--we have never worked under such a short deadline before!

What we learned

All three of us learned how to cooperatively work together on this project in the time crunch, as well as learning implementation, character design, set design, etc., in video games.

What's next for Carnation

If we're able, we'd love to keep developing it! It's far from what we originally imagined (and that isn't a bad thing!), but we'd like to move forward in the future with implementing our original goal.

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