Inspiration

A walk through arcade app that saves your score and works offline. Inspired mainly through creative work performed on other aspects of the multiverse.

What it does

Playable mini games, with mobile optimized controls give users quick reflex testing, with games like Space Hockey, Travelers Chain, Carma Chess, and much more.

How we built it

Html games inside of a kotlin/swiftcode wrapper. Available across iOS + Android with the rest of the multiverse + TreeAi/Sanctuary apps.

Challenges we ran into

allowing for maximum immersion, we removed the Pip-as-Rival code as the calculation for a second score total (was to be 65% - 110% at random as a competition) but I opted to go for cleaner competition with in game entities on the leaderboard.

Accomplishments that we're proud of

Building 20 games across the architecture, for use inside of an app, that runs alongside the other two app subscriptions I offer. Multi app subscriptions that work across devices. Restoring purchases works for all three, Self Health Club, Space Adventures Lifestyle, and now? Arcade Hub too.

What we learned

Sometimes when you build on kotlin, you dont always have the benefit of a compiler guiding you on html syntax. I learned to trust my instinct and built based on my knowledge of the code, instead of relying on what were essentially guesses, manufactured by my Ai assistants.

What's next for /Carma Arcade Hub

Building bigger, interactive world experiences inside of Space Adventures Lifestyle and more cross platform pollination. Further the business and continue to promote and sell.

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