Inspiration

We at CareCards have experienced the obstacles of mental healthcare either as a mental health professional or as a patient. The horror of social stigma, lengthy and tedious psychological tests, unclear test results, and the feeling of helplessness are no secrets. Thats why the average delay between first symptoms of mental health issues and intervention averages at 11 years. Most of the affected people also have additional difficulties such as learning disabilities, but are required to fill out lengthy, hard to understand questionnaires. This way a person or child who already have difficulties with reading and writing is put into an extremely stressful situation. These incidences have carved us and with our expertise in Neuropsychology, Software Engineering and Digital Health, we at CareCards want to transform and revolutionize the mental health system with goal & Incentive-based, gamified psychological screenings.

What it does

We transform the traditional way of self-reported psychological testing by providing easy, intuitive, accessible and engaging gamification solutions. This gamification environment will encourage the affected person to answer more honest and accurate compared to in a clinical or a lab setting. By combining gamification and UX design, we provide an integrated experience that accommodates the needs of everyone. We also provide additional follow up resources to create mental health awareness and literacy.

How we built it

We create games consisting of a card deck, where each card has a personalised graphical translation of a psychological test question for a sensitive resonation with the user's current state of mind. The visual aid also helps users with learning disabilities.

The user needs to select each card and drag it to the game board, representing the set of possible answers. The game is over when all the cards are played.

To enhance the gamification experience and for accuracy of results we have integrated Awareness Kit from Huawei. It is a powerful tool for gathering information about the user environment through the user's device. By gathering real-time user information while playing, we can generate dynamic game configurations adapted to the user's needs to provide an optimal experience.

We found that easy to understand results and direct access to follow up services such as finding the nearest therapist or more information on the related psychological condition as well as recommended next steps are a key factor for a successful experience.

Challenges we ran into

Breaking through the glass ceiling is always difficult for creative minds. Digital acceptance of healthcare, especially in Germany was the biggest barrier we were facing, however, the current pandemic proved the importance of shattering digital barriers and helped us uplift.

Accomplishments that we're proud of

  • “Best innovation” award at a hackathon by WIG2 Institute
  • “Engaging Mental Health Solution” award by PostCovid Hack 2020
  • Winner of “COVID-19 Global Hackathon 2.0: Social & Mental Health”
  • Winner of “Tech Takes On Mental Health Hackathon”
  • Winner of “Health Hack 2020”
  • Winner of “COVID-19 Healthcare App Challenge: Microsoft”
  • Testing and Clinical Validation of the solution

What we learned

Mental Health always comes at a cost of collateral damage, thus if it is not detected in an early stage then it has a long-lasting impact, not only on the affected person but on his family, social environment and society.

There is a massive need to revolutionize the mental health space and how we talk about it. We need to make mental well-being accessible for everyone with easy, intuitive, and accessible solutions if we are thriving for a better future.

This is what motivates us to pursue our mission of creating an innovation which is accessible and engaging mental health care solution.

What's next for CareCards

Our next milestones are:

  • Test validation in different scenarios (e.g. schools and educational institutions, at home, in clinic, research institutes..)
  • Clinical Evaluation of the test and reliability measurement.
  • Connecting the test experience with follow up resources - for example partnerships with experts and service which support mental well-being.
  • Implementation of the most relevant tests for society.
  • Creating a comprehensive, intuitive and easy experience for the user from the beginning to the end.
  • Finding partners which are interested in supporting mental health for their customers, employees or individuals to implement our solution.

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