Inspiration
- “God game” meets tactile magic: influence a living worlds full of puzzles and challenges with a deck of blessings and curses.
- Inspired by Lemmings and TCGs (like Magic the Gathering and Yu-gi-oh)
- We wanted VR that feels natural—no controllers—just pinch, point, and cast.
- Grouped together with mixed reality we expanded the existing game to a more technological approach
What it does
- Face puzzles with different goals using magical cards to interact with the tabletop board
- Bless or doom humans, cows, aliens, nests and whatever other entity on the board
- Combine cards for chain effects that release the full potential of your magic deck (freeze an Alien nest to smash it down)
How we built it
- Unity + VRIF (framework) with bridge integration with Oculus SDK (OVR) for the Hand Tracking
- World sim driven by ScriptableObjects (card data/effects) and event buses.
- Gesture UX: pinch to grab cards and release it on top of the board to use it. Some items have secondary actions which can also be triggered by pinching
- Visual/audio feedback replaces haptics: particle cues, shader ripples, spatial SFX.
Challenges we ran into
- Connection between our current framework with OVR for Hand Tracking support
- Detecting controller to hand tracking swap and ajust the game accordantly to keep a smooth player experience
- Pivot configuration for controller and Hand Tracking
- Ajusting grabbers position and scale to better work with Hand Tracking
Accomplishments that we're proud of
- Smooth, controller-free game flow: draw cards, store it in your magic bracelet and them on the tabletop board
- Smooth transition between controllers and handtracking
- Full support of the game, no need to remove any feature
What we learned
- Tolerances > precision: forgiving pinch windows feel “magical,” not fiddly.
- Having a brigde Manager to control the interface between our game and OVR/SDK was essencial
- Playing without controllers is even more enjoyable :)
What’s next for Cards of Destiny
- Finish all 40 levels to release the full game (current at 20)
- Aditional Co-op multiplayer campaign
- Roguelite deck-builder campaign




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