The idea was to create a site that allowed a group of people with smartphones and an HDTV to start a game quickly and easily. To start a game on the TV requires two clicks and no typing, while the smartphone version only requires you to type in a 5 digit key.
The site uses websockets heavily to manage the different displays, so the pages will transition automatically as other players play cards. You can pick from two games, though there could be a lot more at some point in the future.
Really this is a prototype of what could be, it's not a complete site as it were. But everything was done in 48 hours, so it's not like you can expect the world. Obviously, there were many shortcuts taken to get the site in a functioning state, and there are plenty of Known, Shippable bugs. There was a lot of functionality that was on the original list of Ideas that couldn't be done in time. I'm just one person, and I only have so much time.
In the future, you would have more than two game variants, that could do more advanced card or party games. Right now, there's just a Cards Against Humanity-alike (but cleaner), and an Apples to Apples like game. Neither have tons of cards, which I got around by simply generating more game cards by adding an adjective and an animal.
It would be nice to see players be able to drop in and out during a game, that didn't happen in time. It would be nice to move onto another game, once someone won, which is probably the worst feature that didn't make it. You should be able to create your own card decks, that the play with rules that are already set up, or just add in a mini-deck to a full deck. Wish that had happened, and wish that the functionality around the master player had been used. As it is, the master player is just the first to judge.
I can go on and on about the features I wish I had the time to add, but I did get the essentials working. You can start a game quickly, and people can join the game easily. When players choose cards, judges pick their favorites and new cards get dealt, the game proceeds, in an asynchronous manner. The basic game flow exists, and it's playable. I didn't miss major things, like shuffling the deck, or leaving Internal Server Errors in the main flow.
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