Inspiration
My love of blockchain that I gained over the past summer break. Along with my hobby of playing video games.
What it does
It is a randomized dispensary for loot box rewards in video games using Blockchain technology so that people own their items gained in the form of tokens/NFTs. This prototype also makes it so that when implemented in a real-world setting people will be able to see their chances of gaining an item by using blockchain explorers to see what's inside the loot box. It works so that the end result is the consumer pays ADA, the native currency of Cardano, in return for a token of the Cardano blockchain that would hold value as a in-game item.
How I built it
I used the Plutus Application Framework made by Input Output HK as a simulator of the Cardano blockchain and IDE then I ran the code that I created on the simulator in a variety of scenarios.
Challenges I ran into
Learning the Plutus Library while it was still in beta form due to the language only being implemented on Cardano as of August was an accomplishment as it took a lot of searching and spending hours on stack exchange asking questions.
Accomplishments that I'm proud of
- Learing how the Cardano blockchain works
- Creating a application of blockchain technology
- Learning Haskell/Plutus Library ## What I learned
- Haskell
- Plutus Library
- GitHub ## What's next for Cardano Lootbox I want to run it on the Cardano blockchain testnet for a live testing enviornment and then create my own game that utilizes this Blockchainized loot box technology.
Built With
- haskell
- plutus
- plutus-application-framework
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