Inspiration
For Christmas, we got the game called Carcassonne. But, as we kept playing, we noticed that we couldn’t conquer a castle or complete a road sometimes. It was a problem. So, we decided to create a program that would find all the tiles the game didn’t provide so we could later print the tiles out and add it to the game board.
What it does
The programs will find all of the missing tiles or non-existent tiles in the game.
How we built it
We used the program called Tynker to build the Carcassonne Tile Finder.
Challenges we ran into
It was hard to balance the hackathon schedule with school since we started on Monday. Time was an issue since we had to go to school, finish our homework, and complete the project. It was also hard to balance the hackathon since we were in school (6/7th grade started. It was also the first time we coded in a hackathon so we had to learn a lot in a little time like nested for loops, arrays, and functions.)
Accomplishments that we're proud of
We finished the project! We are also proud of the fact that we are able to do this big of a project in 4 days.
What we learned
I learned how to use a lot of the blocks that I haven’t worked with yet like using arrays. This was my first project using it and now I can see myself using it a lot more now (Maya). I learned how to use functions to make my code cleaner and I also learned how to use nested for loops (Dylan).
What's next for Carcassonne Tile Finder
We want to make sure people can add these tiles to their collection. We will put it on card stock and give it out to those who have the game or the people can print it themselves.
Built With
- tynker








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