What it does
This project uses Unity's NavMesh for path finding then it simulates vehicle behaviour using Unity's physics components
How I built it
Using Unity3D and C#
Challenges I ran into
I wanted to publish this package on the unity asset store so that anyone can use it. So, I needed to write a documentation
Accomplishments that I'm proud of
Writing my first detailed documentation
What I learned
I learned how to write a good documentation
What's next for CarAI - Unity3D
Waiting for the package to be submitted on the Unity Asset Store
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