What it does

This project uses Unity's NavMesh for path finding then it simulates vehicle behaviour using Unity's physics components

How I built it

Using Unity3D and C#

Challenges I ran into

I wanted to publish this package on the unity asset store so that anyone can use it. So, I needed to write a documentation

Accomplishments that I'm proud of

Writing my first detailed documentation

What I learned

I learned how to write a good documentation

What's next for CarAI - Unity3D

Waiting for the package to be submitted on the Unity Asset Store

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