Inspiration
As a game developer, I wanted to challenge myself by creating a game from scratch within these 24 hours. I wanted to create something that was Halloween-themed and something humorous. I also wanted to build a pixel art level to challenge myself, since I have founded a Game Studio interested in 2D pixel art games about Filipino Culture. So I wanted to dust off my Unity skills and challenge myself to create a funny, but a bit scary game about a chicken collecting treasure in a haunted area.
What it does
This game is a Unity 2D Top-Down experience, where you play as a chicken to collect keys to open your chest. By opening these chests you would gain health, allowing you to survive the encounter much longer.
How we built it
Using the Unity Engine that uses Unity's physics engine to calculate the precise moment of the boss, player, and projectiles. The Unity Engine allows me, as a solo developer, to create levels and mechanics throughout the entirety of the hackathon.
Challenges we ran into
One of the challenges that I ran into was animations. I was doing animations for like 2-3 hours since I am fairly new to the technical art side of Unity, and that took a minute. It also didn't help that Unity crashed on me halfway through the animations. The animations used state diagrams and transition diagrams was kinda confusing. Another set of challenges I ran into was being able to have the tilesets to be the correct size, which caused there to be a major problem with making the game look good in time. I also game late, around like 5 pm for the hackathon so I had a late start.
Accomplishments that we're proud of
Even though I had a late start, I was able to accomplish a lot and I have a strong sense of accomplishment that I was able to create so much within this small amount of time. I was able to get a good handle on Unity animations and more practice on the Tile Map Set system.
What we learned
I have gotten a better grasp of Unity animations, which is important for me because I need to get better at it, since I know that I am going to be the main programmer on my studio game and this was good practice. I enjoyed being able to practice more on the Tile Map system for me to do better on it.
What's next for Captain Cluck's Adventure
I wanted to incorporate some of the boss elements and some of the things I have learned with level design, animation, and programming to better make this 2D-pixel art game I am creating with my studio.
I would like to give credits to the assets that I was able to use from these wonderful people:
https://bagong-games.itch.io/hana-caraka-animals-pack https://jitsukoan.itch.io/keeper-2 https://free-game-assets.itch.io/free-undead-tileset-top-down-pixel-art https://admurin.itch.io/free-chest-animations https://karsiori.itch.io/pixel-art-key-pack-animated
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