We're currently working on developing a game called Capital. A hybrid deckbuilding/board game centered around on the spot creative thinking to craft the best deck to beat your opponents in phase 1, and a strategic showdown using your decks in phase 2. This is the prototype of the project, that focused on building the core for phase 2 as a standalone game for playtesting purposes.

We built in in Love2D, a nice graphics library for Lua. This was the first time with the programming language for most of the team.

One top priority is telnet support, which we built the game to support but haven't implemented yet. The game will also gain several keywords and special abilities on cards will get added in the near future. Full game and card design, along with support for phase one will get rolled out over winter break.

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