Inspiration
As soon as the contest was announced, I knew I wanted to make a Pirate based tower-defense meets roguelite where charting your course has consequences and collecting treasure is rewarded even when you lose.
What it does
It is a tower defense game with replayability as the player unlocks perks between runs.
How we built it
This is a no-build contest, but I used Figma to lay out the pages.
Challenges we ran into
Time and page count. I would have liked to put more into the documents, but ran into page limits and time constraints. I actually did the Visual Concept Package twice because I was unhappy with my first pass. I am very happy with the current version though. The documents describe a game that I very much want to make and play.
Accomplishments that we're proud of
I really like the perks system. I think this has the potential to make the overall loop defending your hoard more fun. I am particularly happy with the color coding and attention to detail on the visual lane markers.
What we learned
We learned how to design and build the Cannonwake tower defense game. Everything detail was important - and I think we have documents that define a buildable game.
What's next for Cannonwake: Hold the Hoard
I want to build it so we can all play it! I will be building the first test scenarios to answer the "is this fun" question.
Built With
- figma

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