We wanted to make a Guitarhero-style game, where tasks and events rush at you at the same time and you have to judge what to prioritise. Unlike Guitarhero, you can't hit every note (or event). Like the game Reigns, you make decisions between rounds and these affect how far you get in the game, whether you'll graduate, how far you make it up the boaty ladder and more.

How I built it

Used pixi for javascript as the game framework. All of the code, graphics and music was made entirely by our team of four.

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