Inspiration

Love for Minecraft

What it does

A small Minecraft network that has a campaign game mode.

How we built it

We coded it in Skript and other addons. The plugins used were: Skript: https://github.com/SkriptLang/Skript (2.10.2) SkBee: https://github.com/ShaneBeee/SkBee (3.11.2) Skonic: https://github.com/NagasonicDev/Skonic (1.2.2) SkQuery: https://github.com/SkQuery/SkQuery (4.3.2) SKProxy: https://modrinth.com/plugin/skproxy (2.4) Skript-GUI: https://github.com/APickledWalrus/skript-gui (1.3.1) BetterHUD: https://www.spigotmc.org/resources/%E2%AD%90betterhud%E2%AD%90a-beautiful-hud-plugin-you-havent-seen-before%E2%9C%85auto-resource-pack-build%E2%9C%85.115559/ (1.12.2) PlaceholderAPI: https://github.com/PlaceholderAPI/PlaceholderAPI (2.11.6) Citizens: https://ci.citizensnpcs.co/job/Citizens2/ (https://ci.citizensnpcs.co/job/Citizens2/3598/) FastAsyncWorldEdit: https://www.spigotmc.org/resources/fastasyncworldedit.13932/ (2.13.0)

Libraries used: HypersLib (Made by Daniel): https://github.com/HyperDondon/HypersLibSkript (latest)

Challenges we ran into

Most addons for proxying (ZulfBungee, Skungee, etc), are really old or buggy. I had to look for an addon and I found SkProxy. We used Velocity (Minecraft Proxy Software). SkProxy supported Velocity and it was stable and worked on newer versions of Skript

Accomplishments that we're proud of

We were able to finish and all the team learned a lot about development.

What we learned

The process, development, and teamwork needed to pull off a project like this.

What's next for CampaignCraft

We need to add more game modes and add more features. We also should expand the campaign.

Built With

  • skript
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