Inspiration
Love for Minecraft
What it does
A small Minecraft network that has a campaign game mode.
How we built it
We coded it in Skript and other addons. The plugins used were: Skript: https://github.com/SkriptLang/Skript (2.10.2) SkBee: https://github.com/ShaneBeee/SkBee (3.11.2) Skonic: https://github.com/NagasonicDev/Skonic (1.2.2) SkQuery: https://github.com/SkQuery/SkQuery (4.3.2) SKProxy: https://modrinth.com/plugin/skproxy (2.4) Skript-GUI: https://github.com/APickledWalrus/skript-gui (1.3.1) BetterHUD: https://www.spigotmc.org/resources/%E2%AD%90betterhud%E2%AD%90a-beautiful-hud-plugin-you-havent-seen-before%E2%9C%85auto-resource-pack-build%E2%9C%85.115559/ (1.12.2) PlaceholderAPI: https://github.com/PlaceholderAPI/PlaceholderAPI (2.11.6) Citizens: https://ci.citizensnpcs.co/job/Citizens2/ (https://ci.citizensnpcs.co/job/Citizens2/3598/) FastAsyncWorldEdit: https://www.spigotmc.org/resources/fastasyncworldedit.13932/ (2.13.0)
Libraries used: HypersLib (Made by Daniel): https://github.com/HyperDondon/HypersLibSkript (latest)
Challenges we ran into
Most addons for proxying (ZulfBungee, Skungee, etc), are really old or buggy. I had to look for an addon and I found SkProxy. We used Velocity (Minecraft Proxy Software). SkProxy supported Velocity and it was stable and worked on newer versions of Skript
Accomplishments that we're proud of
We were able to finish and all the team learned a lot about development.
What we learned
The process, development, and teamwork needed to pull off a project like this.
What's next for CampaignCraft
We need to add more game modes and add more features. We also should expand the campaign.
Built With
- skript
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