Well, I creatively created what is called “Caminante de Mundos,” a procedural 2D RPG built in Godot.

The player begins as an ordinary human in a normal world. Their only unique ability is Worldwalker, a passive power that allows them to see and enter portals invisible to everyone else.

Each portal leads to a procedurally generated world with its own seed. Like traveling to another world, each one has its own danger level, environmental rules, factions, races, enemies, loot, economy, and attitude toward humans.

The project currently includes character creation, attributes, combat, melee and ranged weapons, magic, psychic abilities, physical upgrades, perks, inventory, equipment, factions, reputation, procedural worlds, quests, crafting, and interdimensional item combinations.

Objects can have different meanings and values depending on the world. A normal technological item may be considered worthless in one universe and a powerful relic in another.

I began this project without previous Godot game-development experience. Codex helped create and organize the Godot project, write GDScript, implement systems, run tests, and debug errors across multiple development phases.

GPT-5.6 helped transform the original idea into a structured game design, define the progression and attribute systems, plan procedural generation, organize factions and quests, and design how the different systems should interact.

The game does not use an AI API during gameplay. Worlds are generated locally through seeds, modular data, rules, and validators.

This submission is a functional prototype. Some art, audio, balancing, content, and later campaign systems remain under development. For now, the game uses simple code-generated sprites rather than anime-style artwork.

Built With

  • 4.7.1
  • codex
  • gdscript
  • godot
  • gpt-5.6
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