Table Number 70C

Our Deck

🧠 Inspiration

There are tons of League of Legends overlay tools out there — but almost all of them focus on pre-game builds or post-game analytics. None of them actually help you while you’re playing, when the decisions matter most.

League has an incredibly high skill floor — both strategically and mechanically — and we’ve seen so many players quit before they even start enjoying the game because learning it feels impossible alone. So we thought: what if there was an AI coach that could guide you live — giving real-time feedback, like a pro player whispering advice in your ear?

That idea became Souma, an AI overlay coach for League of Legends.

⚙️ What It Does

Souma reads live in-game information like your health, mana, gold, items, matchups, and minimap awareness, then generates real-time, context-specific commands — things like:

“Freeze the wave near tower.” “Recall now for item spike.” “Watch for jungler — enemy mid missing.”

It helps players improve their game sense, decision-making, and situational awareness while they play — turning frustration into learning and wins.

🏗️ How We Built It

Backend

  • FastAPI — High-performance async API for handling real-time data streams.
  • OpenCV — Screen capture, ROI extraction, and live frame analysis.
  • Tesseract / EasyOCR — Extract in-game stats (gold, HP, mana, etc.) directly from the screen.
  • Riot API Client — Used carefully with rate-limits to verify player states and match data.
  • AI Engines
  • Rule Engine — Deterministic modules for safety warnings (e.g. low HP, tower dives) and recall timing.
  • LLM Engine — Contextual modules for wave management, objective control, and strategic decisions.

Frontend

  • Electron + React + TypeScript — Cross-platform overlay with real-time updates.
  • Zustand — Lightweight state management for UI.
  • TailwindCSS — Clean, reactive styling.
  • WebSockets — Low-latency connection between the FastAPI backend and the overlay interface.

🧩 Challenges We Ran Into

  • Image processing in a fast-paced game like League is extremely hard — color variations, animations, and camera movements all add noise.

  • Audio crossmatching for detecting ability cues and teamfight moments pushed the limits of real-time performance.

  • Integrating voice input into an LLM for hands-free communication was both incredibly fun and frustrating — but so worth it once it worked.

🏆 Accomplishments We're Proud Of

  • Building a working computer vision pipeline that can detect champion data and in-game states live.

  • Designing specific, situational feedback tied to ROIs (regions of interest) like gold, mana, and minimap data.

  • Creating an AI system that doesn’t just react — it coaches with actual game sense.

  • Watching the first full demo where Souma called out a gank before it happened — that was surreal.

💡 What We Learned

  • Never give up. Debugging real-time systems is brutal, but persistence pays off.

  • AI + image processing still has a long way to go for gaming, but the potential is enormous.

  • Audio-visual fusion (crossmatching sound and screen events) is a powerful way to detect gameplay states.

  • Voice-to-LLM input makes interaction feel genuinely natural — almost like talking to a real coach.

Building Souma taught us that blending AI reasoning, human coaching, and live game data can create something truly new — a way to make learning complex games actually fun again.

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