Inspiration
I was inspired by the retro theme of RowdyHacks this year to write a prototype version of a retro game in a retro programming language
What it does
very roughly simulates the light cycles portion of the TRON arcade game that runs in a Linux terminal
How I built it
I built this prototype entirely on the school provided FOX machine to add to the challenge
Challenges I ran into
C is a ... finicky language at the best of times, and I was definitely not using the correct functions to build this game, I had to redesign large portions of the code structure to get it to work in the terminal correctly
Accomplishments that we're proud of
this is the first time I've used an external library like ncurses in C, it was an interesting experience learning the ins and outs of ncurses, even if it wasn't necessarily the best library for this project
What I learned
I greatly increased my comfort with the ncurses library and would like to continue using it in C projects
What's next for C-TRON
If I continue this project I would like to get a proper AI working that can strategize rather than just avoid the player and move randomly, I would also like to add a start menu and other graphical touches like colors as well as a scorekeeping system and lives, however I was limited by the development time frame, and focused on the core gameplay for this prototype
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