Inspiration

To influence and encourage youth to learn computer programming.

How it works

Users simply install and run the program on their desktops and fallow the story of hackerman as they learn the basics of programming and C#.

Challenges I ran into

We ran into problems with communication, hardware, story line, etc.

Accomplishments that I'm proud of

We at least finished a chapter that sets a template, and hopefully excites others for future updates.

What I learned

Teamwork, github, C#, team organization skills, and how important artwork can be in projects.

What's next for C? To C

Depends on the reaction we get. We plan on one day being a tool for schools and to be used in the classroom for pre-highschool students.

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