Inspiration

We knew we wanted to build a game and we took some inspiration from The Legend of Zelda.

What it does

It is a 2D dungeon crawler where you have to unlock spells by solving puzzles, and once all spells have been unlocked and all puzzles have been solved you can reach the end of the dungeon.

How we built it

We built it using GODOT Engine 4.+ and Claude AI.

Challenges we ran into

Every single merge conflict possible and time restraints.

Accomplishments that we're proud of

We didn't give up and we are submitting the game.

What we learned

GODOT Engine isn't as easy to use as we initially thought and that we like using GitHub desktop over GitHub in the browser.

What's next for Bytzard The Great

Rest, after every great adventure it is important to rest.

Built With

  • godot
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