Welcome to Button
My Amazon Sumerian Hackathon entry for the 'Best VR App' category.
Browser Requirements
- Firefox Version 60 and higher (built and tested in 64.0)
Supported VR Headsets
- Oculus Rift / CV1
- HTC Vive / Vive Pro
To Start:
- Stand in the center of your VR space.
- Open the experience by clicking this link.
- Click the unmute icon in the lower right corner to enable audio.
- Click the VR icon in the lower right corner to start the experience.
- You will start in a very small closet-sized room.
- If you see a button, you should press a button.
Controls:
Teleport is disabled at the start - Listen for the audio cue that says, 'Teleport has been enabled'
- Oculus Touch Teleport - A/X button press
HTC Vive / Vive Pro Teleport - Trackpad press
There is no click/snap turning - turn your body.
Buttons in the environment are activated by reaching out and touching them.
A note on the 4th puzzle: Button was primarily developed and tested using an Oculus Rift and two front facing sensors about 5 feet apart in a small office. No rear / third sensor should be required to complete the 4th puzzle. It's all timing and technique.
!!! Firefox Stability Note !!! If you run into glitching or freezing during gameplay...
- Close Firefox and wait about 30 seconds.
- Reopen Firefox. (one tab)
- Reload the experience.
Inspiration
"What could someone with little to no real-world coding or web development experience create and deploy using only the Sumerian Dashboard, the Sumerian tutorials, and assets included with Sumerian?"
The Self-Imposed Rules:
- I could only use the Amazon Sumerian Dashboard to create my objects and entities in my VR environment.
- I could only use the Asset packs included with Amazon Sumerian. No custom / imported objects or models.
- I could not write any custom game or web code. Everything had to be done in the State Machine behavior system.
- Any code used had to come from examples in Amazon Sumerian tutorials, and the Amazon Sumerian Users Guide.
What it does
Button is a branded Web VR escape room puzzle experience for the Oculus Rift, HTC Vive, and Windows Mixed Reality headsets that provides four increasingly difficult puzzle challenges towards a final goal.
How I built it
- Button was designed and built 100% in Amazon Sumerian.
- Audio and soundscapes were built using creative-commons licensed samples processed in Audacity, Platinum Notes 4, and Wondershare Filmora.
- A few custom textures for the end sequence were created using GIMP 2.10.6
Challenges I ran into
I ended up sacrificing Google Daydream/Oculus Go VR headset support so I could use the 'VRController' component with the 'Daydream' controller ID to hack together a state-machine controlled rigid-body entity with a functional trigger collider. This was to work around a current bug with 'entity-with-rigid-body-collider' to 'entity-with-collider' trigger not functioning properly at the moment.
Accomplishments that I'm proud of
- I am really happy with how the branded 'billboards' turned out at the end of the experience. I'm not a graphic designer by any means and this was my first attempt and making my own textures for use on entities.
- I'm also pleased with the sound effects and overall sound engineering.
- And I am very proud of my creative use of State Machine behavior logic I developed to implement puzzle functionality without having to write a single line of code.
What I learned
I discovered it is good practice to keep at least three project whiteboards (virtual) going:
- Overall start-to-finish storyboard.
- Entity and Logic System notes.
- Timeline with task breakdown.
What's next for Button
After the Amazon Sumerian Hackathon has concluded I plan to deploy Button as the official website for BrainFizz VR LLC - www.brainfizz.net - This will make BrainFizz VR LLC the first Virtual Reality company who's commercial website is only accessible via a 6DoF VR headset.
Built With
- amazon-sumerian
- amazon-web-services
- audacity
- gimp-2.10.6
- platinum-notes-4
- wondershare-filmora
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