Inspiration

Roguelikes

What it does

Entertain

How we built it

Godot and asersprite

Challenges we ran into

Not enough resources or people

Accomplishments that we're proud of

The whole concept The butterfly mechanic working Ai with proper movement Player with proper controls

What we learned

Probably should work with a team

What's next for Butterfly Effect

Need to add fail state and win states. Probably will want to add more stages, enemies, characters, and ending.

Built With

  • asersprite
  • gdscript
  • godot
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