Inspiration
Roguelikes
What it does
Entertain
How we built it
Godot and asersprite
Challenges we ran into
Not enough resources or people
Accomplishments that we're proud of
The whole concept The butterfly mechanic working Ai with proper movement Player with proper controls
What we learned
Probably should work with a team
What's next for Butterfly Effect
Need to add fail state and win states. Probably will want to add more stages, enemies, characters, and ending.
Built With
- asersprite
- gdscript
- godot
Log in or sign up for Devpost to join the conversation.