Inspiration

Burst It! was inspired by my goal to create a competitive 2D arcade-style version of the chain reaction concept but instead of multiplayer, it’s Player vs AI. I wanted something that feels like: a. quick to start b. visually exciting c. addictive to replay d. challenging but fair It’s the type of game you can play anytime, anywhere and still feel the thrill of “one move changing everything.”

What I Learned

This project taught me the power of balancing gameplay difficulty. I learned how to: Build AI behaviour that is competitive but beatable Improve AI with a lookahead strategy instead of random moves Add polish using: audio feedback combo text winner crowns turn highlight UI Build a complete loop: Start → Play → Win → Restart

How I Built It

Burst It! shares the same core engine as Chain Reaction but adds an AI layer. Here’s what I implemented: Player tap input to place orbs AI turn system after each player move Burst engine: apply move check capacity explode + spread Medium difficulty AI system: AI evaluates best move using scoring + simulation AI prioritizes bursts, defence, and territory control Game polish: start screen win screen + restart button winner crown enable sounds for place / burst / win / restart

Final Result

Burst It! became a fun, high-energy game where: a. the player feels powerful b. the AI feels smart c. every chain reaction feels satisfying

It’s simple to pick up, but it keeps you hooked because every match feels different.

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