What it does

In this game, the player taps the screen to move Rebecca to collect carrots. Every time the user gets a high score, the player can show it off on the main menu.

How we built it

This project was built using Java and Android Studio.

Challenges we ran into

One of the largest issues I faced was getting the bitmap to properly render. I wanted to be able to do more with pngs but the way I was updating the frames made it hard to do so without shmearing frames.

Accomplishments that we're proud of

I am super proud that I was able to produce something playable. I haven't written in Java much lately and my app dev experience had originally stopped at attempting to choose a JDK to run the AVD. This project has allowed me to grow tremendously and I can't wait until I am able to work on my next android project.

(Additionally, I made all the artwork for the project. getting the clouds to stop aggressively blurring out the screen was a true achievement.

What we learned

I learned so much about what is required to exist in order to produce a screen. Before this project, I didn't know how to call up new screens and how to pass variables between them.

What's next for Bunny Hop

Next, I would like to add hopping and enemies for the rabbit to avoid during its quest to find nourishment.

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