Inspiration

Ikaruga, Dreamcast era shoot-em-up that I was terrible at.

What it does

How we built it

Unity Engine

Challenges we ran into

MATH. Re-learning all the geometry required for the homing script.

Accomplishments that we're proud of

What we learned

Object pooling. Recycle your bullets instead of instantiating new ones every time.

What's next for BulletEater

Enemy Scripts and Level Design.

Built With

Share this project:

Updates