Inspiration
Ikaruga, Dreamcast era shoot-em-up that I was terrible at.
What it does
How we built it
Unity Engine
Challenges we ran into
MATH. Re-learning all the geometry required for the homing script.
Accomplishments that we're proud of
What we learned
Object pooling. Recycle your bullets instead of instantiating new ones every time.
What's next for BulletEater
Enemy Scripts and Level Design.
Log in or sign up for Devpost to join the conversation.