Inspiration

Vampire Survivors and Call of Duty: Zombies

What it does

A video game about surviving as long as possible in a single map against a swarm of enemies.

How we built it

Using Godot, Github, an Aseprite.

Challenges we ran into

Managing the repo, art, and making music transitions.

Accomplishments that we're proud of

The enemy logic, and the fact it mostly works despite the time constraints.

What we learned

How to work as a team, how to properly scale a project

What's next for Bullet Punk

We would have to talk about it.

Built With

  • gdscript
  • godot
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