Inspiration
Vampire Survivors and Call of Duty: Zombies
What it does
A video game about surviving as long as possible in a single map against a swarm of enemies.
How we built it
Using Godot, Github, an Aseprite.
Challenges we ran into
Managing the repo, art, and making music transitions.
Accomplishments that we're proud of
The enemy logic, and the fact it mostly works despite the time constraints.
What we learned
How to work as a team, how to properly scale a project
What's next for Bullet Punk
We would have to talk about it.
Built With
- gdscript
- godot
Log in or sign up for Devpost to join the conversation.