Collaborative Spotify playlist creation AI
Finbalance is a Financial Literacy Education tool geared towards young adults who are starting to learn how to manage their money. The site features tips, a calculator, and a game to deliever info.
A unique team generator that fosters a more inclusive and collaborative social environment.
A collision game built with Python and Arcade illustrating the destructive effects of accumulated debt.
A revolutionary business strategy and life goal to target the billions of pounds of food wasted and billions of dollars wasted every year on leftover food.
An auto-troller that roasts anyone on their twitter bios.
Convinient and secure medical record sharing.
The rise of social media has caused a decline in real social connection. ConnectMe provides a crucial opportunity for college students to talk seriously about mental health and wellness.
Form, running along with Git promotes information sharing in a decentralized manner
A Python learning tool that you can invite to your Discord server!
Share cause you care.
Chores, kids, it's all down hill from here
just a gag in blender based on the the plot of Sharkboy and lava girl
Harsening the power of artificial intelligence to better guage potential dangers in the future. To not only know but to prepare for such situations.
Probabilistic inference based customer experience engine
Another way to prepare.
a social hub that overlays on your screen & lets you shop n' talk w/ friends as you watch!
Helping the deaf with Machine Learning
VR party games without the controller hassle. Just grab your phone or laptop!
Dyne reinvents the dining experience by eliminating the inefficiencies of eating out while preserving the core aspects of dining.
People don't understand the dangers associated with falsely generated images. Some of the better ones are more difficult for humans to detect. With our app we can show how well deepfakes are detected.
Rock-paper-scissors meets king of the hill: you can change your choice of one of the three in real time, and whoever is first to win for a certain amount of time wins the game!
Increasing accessibility of in-person orders.
We leverage today's technology to help K-12 students explore solution spaces and innovate through the design thinking process.