Inspiration
... ;)
What it does
How many want to play! Roll the dice and hack your game!
How we built it
Unity and C#, baby!
Challenges we ran into
We spent the first chunk of the hack trying to do a non-game, but we payed dearly for leaving our comfort zone! =P
Accomplishments that we're proud of
We're proud that we managed to finish our 24-hour hackathon in ~8 hours!
What we learned
Always make a game!
What's next for Bugs and Breakthroughs
Multiple paths! Animations! Card drawing!
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