Inspiration

Over the years, we've had many bugs in our programming projects, so we wanted to get revenge on them by putting them into a dungeon.

What it does

Dungeon-crawler game where you explore the dungeon to defeat bugs and reach the final boss.

How we built it

We used Unity as the game engine and Aseprite for pixel art

Challenges we ran into

Many bugs (no pun intended) in the code.

Accomplishments that we're proud of

Room generation and random seeding.

What we learned

How to control many different monsters, change player attributes

What's next for Bug Hunters

Adding new rooms and different monsters, different items too.

Built With

Share this project:

Updates