Inspiration
Over the years, we've had many bugs in our programming projects, so we wanted to get revenge on them by putting them into a dungeon.
What it does
Dungeon-crawler game where you explore the dungeon to defeat bugs and reach the final boss.
How we built it
We used Unity as the game engine and Aseprite for pixel art
Challenges we ran into
Many bugs (no pun intended) in the code.
Accomplishments that we're proud of
Room generation and random seeding.
What we learned
How to control many different monsters, change player attributes
What's next for Bug Hunters
Adding new rooms and different monsters, different items too.
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