Inspiration

Touhou, Galaga, and other similar games (bullet hell).

What it does

  • Creates a game in which the player controls a single ship to kill 6 waves of enemies plus a seventh boss wave

How we built it

We followed a guide made by GameMaker on how to make Asteroids and modified it into something similar to Galaga. We did this by fixing the angle of the player's ship, creating enemy objects that fired bullets at the player, and menus to help with navigation.

Challenges we ran into

  • This was our first time using GameMaker.
  • Our two developers did not push consistently to GitHub, causing a Git Merge conflict, which took over 1 hour to resolve
  • While resolving the merge conflict, human errors occurred, resulting in 2 hours being spent on correcting them.

Accomplishments that we're proud of

  • We made a functioning game with proper sprites and sound effects

What we learned

  • How to use GameMaker
  • The importance of constantly pushing to GitHub when working as a group

What's next for budget_touhou

  • More levels, more bosses, more complex bullet patterns.

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