We thought about creating a simple side scroller game. The character creation was inspired from protagonist of the game "Farafalla" by Bart Bonte. More inspiration drew from the creative nature of colors.

What it does

It's meant to tell a simple story of a character finding their colorful friend.

How we built it

We used the Unity Game Engine to create the mechanics and to create backgrounds and sprites.

Challenges we ran into

We had rookies using Unity and encountered troubles on color change.

Accomplishments that we're proud of

Creating breath-taking backgrounds, simple cute sprites, and accomplishing animation.

What we learned

We learned how to use Unity and got in touch with creativity.

What's next for Bucket Boy

Level and puzzle development

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