Matthew contacted Sergey on Steam. Sergey wanted to learn some Ruby, and Matthew wanted to make some fun Unity stuff and we figured we could combine the two. Neither of us used either technologies or made any games before so we weren't on any API-train. We just to make something funny that made fun of the overly-serious tone of bro-culture in an appropriately light-hearted way. There are a lot of targets to make fun of when people get heated.
We knocked the website out of the way early(6 hours of learning/work) and then focused purely on the game. We kept a good pace and were ahead of schedule all but the last 5 hours. The only things that restricted us was the lack of a clear "wait"/pause functionality in Unity, which a lot of people hack around using co-routines and waiting or counting frames. Essentially, we made all of the sound and art assets and gotten royalty free music online, but had trouble resolving the animation, collision and object freeing systems.
We learned a lot and encountered a lot of subtle Unity code styles in some unexpected places. In the end, we're pretty happy with what we made in such a short amount of time. It's probably sleep deprivation, but the crap on the website and the humor of the project never got old. Neither of us slept or left the building.

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