Inspiration
Simple, easy to use multiplayer experiences that don't require much thought and can be enjoyed by many people.
What it does
Pits players via online against each other in small planets trying to destroy each other.
How I built it
It's built on Unity3D 5.2 and JSON
Challenges I ran into
Getting the players to stick to the planets correctly using physics and trying to manage the server side data.
Accomplishments that I'm proud of
Getting proper game functionality on mobile device and server interaction functional.
What I learned
Multiplayer aspect of a game, server side management.
What's next for Broken Tank
Enhance multiplayer aspect, multiple sessions. Improve stability and server connection with Android devices. Rework physics and user input.
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