Inspiration My inspiration are roguelites like soulstone survivors or death must die, but i am trying to bring a bit of a combo of 3d + mobile + roguelite
What it does Classic roguelite
How we built it Using a comprehensive GDD + TDD file, trying to get as much as possible out of Horizon Editor
Challenges we ran into Waves of enemies + 3d + performance optimization onto mobile
Accomplishments that we're proud of performance optimization onto mobile
What we learned performance is eveything
What's next for Brodonk additional expansions into level / builds / new hero types
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