Inspiration

BrightPath was inspired by a simple challenge: children ages 6–8 often experience anxiety, sadness, or other difficult emotions before they have the vocabulary to explain them. Traditional questionnaires can feel clinical or intimidating, while storytelling gives children a familiar, low-pressure way to make choices, practice coping strategies, and talk about feelings.

We wanted to explore whether an interactive story could support those conversations while giving caregivers and clinicians useful, transparent context—without diagnosing a child or treating story behavior as a clinical assessment.

What it does

BrightPath is an interactive storytelling experience for children ages 6–8 that helps them explore difficult feelings such as anxiety and low mood. It adapts the story based on a child’s choices, records contextual observations, and creates a transparent, non-diagnostic report to support conversations between children, caregivers, and clinicians. The agentic system observes the child’s choices and response times, forms a limited hypothesis about what support may help, selects a goal, and adapts a later story scene. It then records why the adaptation was chosen and how the child responded. This creates a transparent Observed → Hypothesis → Goal → Adaptation → Reason → Result trace, while clearly stating that story behavior is contextual and non-diagnostic.

How we built it

Replit

Challenges we ran into

Visualizing the problem

Accomplishments that we're proud of

Many...

What we learned

What's next for BrightPath

The next step for BrightPath is to move from a working prototype toward a clinically informed, evidence-based product.

We would begin by partnering with child psychologists, pediatric clinicians, caregivers, educators, and children to refine the stories, questionnaire language, adaptations, and caregiver reports. This co-design process would help ensure that BrightPath is developmentally appropriate, inclusive, and useful in real care settings.

Built With

  • replit
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