Inspiration
Pixel art platformer genre, small games like Celeste.
How we built it
We used the Unity Engine with C#, Pixilart for sprites, and SoundTrap for music.
Challenges we ran into
A huge chunk of our code was deleted while compiling, and we had multiple versions, each with their own changes. Merging them took up a massive chunk of time.
Accomplishments that we're proud of
Finishing on time, we barely made it!
What we learned
How to code dialogue in c#, and how to use GitHub properly.
What's next for Bridging divides
More NPCS, ChatGPT integration??
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