Inspiration

Pixel art platformer genre, small games like Celeste.

How we built it

We used the Unity Engine with C#, Pixilart for sprites, and SoundTrap for music.

Challenges we ran into

A huge chunk of our code was deleted while compiling, and we had multiple versions, each with their own changes. Merging them took up a massive chunk of time.

Accomplishments that we're proud of

Finishing on time, we barely made it!

What we learned

How to code dialogue in c#, and how to use GitHub properly.

What's next for Bridging divides

More NPCS, ChatGPT integration??

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