We wanted to simulate a multiplayer game, which we chose to be poker. Then, we wanted to add a twist to it, with a secondary game which introduced a statistical component with a bonus.

What it does

The game engine will deal the cards to every player (3) and show the chip counts at every turn. It will also display the best kind of hand each player could possibly have.

How I built it

We used pygame along with its assets, as well as referencing the Sloan Kelly book.

Challenges I ran into

Pygame was not very intuitive to use and many simulations needed to be done.

Accomplishments that I'm proud of

The music and the visuals of the game ending up working well.

What I learned

What's next for Bricked Poker

We initially wanted to incorporate a full secondary game, which will give a bonus of having a card of a same suit to be earned by the winner. This would include the game of bricks.

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