Inspiration

“Letting go” is heavily inspired by interactive storyline video games. We believe the best way to represent and get a message across is through a story, and the interaction helps players indulge more into this fictional life.

Here are some games it's inspired by: Stardew Valley: for its vibrant colors and art style Marie’s room: for its interactive room setting Florence for its puzzle/storyline game with no dialogue

What it does

” Letting go” is an interactive video game that takes place in the player's room. Your goal is to go around the room using WASD, interact with objects using Enter, and get over your past with them, by throwing it away. Once you do, that section of your room will lighten up, indicating that you have successfully let go of your past.

Each object or item in the room represents a time of the player's past that they cannot get over. These things could represent a failure, breakup, or A bad habit that they need to let go of.

This relates to the theme of mental health, as people need to learn to let go of their past in order to move on and continue with life. Holding onto your past can make one feel trapped, or stuck in time.

How we built it

Code: Python, Pyxel (game engine) Art: Krita

Challenges we ran into

The pyxel game engine only allowed us to import a total of 3 images at once. This was problematic, as we needed more images.

Accomplishments that we're proud of

Implementing python classes for the first time, using and learning a new game engine pyxel, adding more elements to our game (movement, sound), and using an image bank in order to deal with our challenge of only being able to import 3 images at once.

Overall, coming up with new solutions to work with our code is something we are proud of

What we learned

The idea that there are several creative solutions to one issue is a major topic we all learned. Programming-wise, this was the first project our group excessively used python classes, and so we learned a lot about how they work.

What's next for Letting go

We plan to add more interesting interactions with the objects given. For example, instead of the simple choice of either keeping or throwing away, we plan to add an interactive puzzle or interactive scene that's unique to each object.

Built With

Share this project:

Updates