Inspiration
We got inspired by two things: our experience with mindfulness and breathwork and the transformational power they have in our lives, and our experience with the power of XR technologies to change the way you perceive reality and get a sense of what is possible
What it does
BreathShift is an immersive mixed-reality experience that transforms your breath into a force of creation. The journey begins with a grounding moment: placing your controller on your belly to connect with your core breath. As you breathe naturally, shimmering particles materialize, weaving through the environment and energizing the world around you. Deeper, focused breaths amplify the magic, creating golden bursts, mesmerizing particle splits, and vibrant energy patterns that blur the line between self and surroundings. With intentional breath, you can charge objects with radiant energy and dissolve walls, unveiling infinite space beyond. Building to a climactic transformation, BreathShift invites you to explore the profound connection between breath, energy, and the power to reshape reality.
How we built it
We ideated the concept. I designed a sequence and started mocking it up in shapesXR. For the trailer we created a script with the help of chatGPT, created images using photoshop y firefly, created voiceovers with elevenlabs, created music with ableton. Then put it all together on premiere pro
Challenges we ran into
We wanted to add AI guidance, but ran out of time. I also had problems mocking up the dissolution of the environment in shapesXR. Sort of figured out a way around it importing multiple models with different transparent materials, but there are alpha sorting issues that are still there.
Accomplishments that we're proud of
I think the concept is very compelling and powerful. I think it can potentially be a very powerful tool to help you connect with yourself and the environment around you
What we learned
We learned that it is better to focus on a few things, instead of trying to bite too much. At the beginning we wanted to create an implementation of AI guidance and basic breath detection in Unity, but ended up focusing just on mocking up environment transformation through breath and the UX. We learned a lot about ShapesXR, and the use of AI tools to help put together prototypes and assets for the trailer
What's next for BreathShift
We are going to continue working on AI guidance, refine the prototype in ShapesXR based on user feedback, and start implementing in Unity

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